One setting. Every campaign that calls it home.
A World is the durable layer above a campaign. It can hold a long-running table, a parallel group, a prequel, and the next age of the setting without making you rebuild the same people, places, factions, and history.
- Keep each campaign's sessions and active story focused.
- Move between a Campaign Wiki and the shared World Wiki.
- Let recurring canon stay one thing instead of becoming copies.
- Build a setting whose history grows richer across tables.